Showing posts with label criticism. Show all posts
Showing posts with label criticism. Show all posts

Tuesday, December 18, 2012

COPRA #1: Raging Wrath


I went into reading COPRA #1 not knowing what to expect. I knew that Michel Fiffe had created a Suicide Squad fan comic called Death Zone, and I was aware from the preview pages that COPRA was an original creation that was in the same vein as Suicide Squad. Beyond that, I really didn't know what I was getting into when I read my copy of COPRA #1, a monthly comic written, illustrated, produced, and distributed by Michel Fiffe. What I found is one of the most enjoyable first issues that I've read in a long time. COPRA is a sci-fi psychedelic mind bender of a superhero action comic...it's got intense, expertly orchestrated fight scenes and reality warping craziness, but it's also got characters that are interesting and I legitimately cared about them when Fiffe made it clear that everyone in COPRA is expendable.  


COPRA #1 opens on the titular team being deployed on just another of what we assume are countless missions that they've dealt with before. From the first panel, I was struck by Fiffe's ability to use sequential storytelling to convey ideas efficiently. We see in the first panel a silent establishing shot that makes heavy use of negative space, and your eye is drawn to the right of the image where we see a smoking and destroyed building that pulls you into the story immediately with the question of what happened there. We learn in the following panels that the leader, "Man-Head", is the cousin of someone who lives in this unnamed, presumably foreign city, and that he has been sent here with a team to deal with whatever strange phenomena blew up that building.


Fiffe then introduces us to COPRA, and the premise of the series. The idea of the comic is similar to Suicide Squad, and the so far unseen narrator describes COPRA as a collection of, "the dangerous and the hostile" who go on "black ops outings". Right off the bat, the narrator makes it clear that the team as we see it now is not a permanent fixture, and "some died, some stuck around"...none of these characters are guaranteed to survive this mission, and this makes the stakes of the narrative a bit higher. Fiffe does a great job here of succinctly describing COPRA with great tag lines like, "The throwaways had dirty work to do," and "They've humbly described themselves as the wrath of god by way of loser assassins." 


Fiffe then gets into introducing us to each member of the team through an engaging conversation between the characters. One of the strongest points of this comic is that the members of COPRA are not only appealingly weird (they look like they could be straight out of the Doom Patrol reserves), but they talk like real people. They're also pretty much all original characters except for Lite who is an obvious parody of Dr. Light. In one page, Fiffe concisely acquaints the reader with almost the entire team in just four panels through the narrator's descriptions and their pre-battle bickering with each other. 


Lite is the only character who doesn't feel comfortable with some small talk before the mission...the captions describe him as a "neurotic crybaby despite a power suit", and he's the only character who is paranoid about the weird skull with a strange, lightning bolt shaped object sticking out of it. This skull, also on the striking cover of the comic, is just sitting in the back of the van with the team, and Lite points out that they could all be getting radiation poisoning from the crazy thing. We see in the above page that Fiffe has a tight shot on the skull that parallels the following tight shot on Man-Head, which foreshadows the thing's importance and instills a sense of dread in the reader. We also learn in this page that this is an "unauthorized mission", a piece of information that Fiffe drops at exactly the right moment, right before everything goes to hell.


COPRA is confronted by another elite, superpowered team who want the skull-bolt, and "Marty", who was just talking to Man-Head seconds earlier about how his kids have stopped laughing at his jokes, is impaled. Fiffe then gets into 7 solid pages of some of the most amazing superhuman action I've seen in comics in a while. Fiffe's style is extremely kinetic and he conveys a sense of movement that just leaps at you through the page. This sequence is also hyper violent and in the first few panels the neurotic Lite is killed with a machete, following through on the Fiffe's implied promise in the beginning of the book that none of the members of COPRA are safe from death. Almost no words at all are used in this sequence as utter chaos erupts and superhuman soldiers spring into action. 


Fiffe has a dynamic style, and his splatters of paint and scratchy black inks are perfect for this kind of relentless action. His panel lay outs also greatly serve to enhance this action scene, and he ends the sequence of mostly wide panels with a two pages of a 12 panel grid. This is where this brutal action scene moved into the next level for me...we see that two members of COPRA, "a couple: sniper & brawler", are confronted by the leader of the enemy team "Vitas", who used to be with COPRA.



It's not really necessary to totally spoil what happens here, but use your imagination...there's a genuinely heart breaking set of panels where the hyper violence of the scene is halted for a brief moment to focus on this couple and what happens to them. Here, Fiffe takes this 7 page sequence of kinetic, fast paced, gruesome action and turns something that could be gratuitous into something that connects with the reader on an emotional level. These aren't just action figures banging against each other...Fiffe gives you the sense that the stakes are real for these characters, and his hyper violence comes with hyper tragedy as well.

COPRA #1 is a stellar first issue that establishes the premise of the series, the main obstacle for these characters, and the new situation that the team has to handle. The art is a really beautiful mixture of a feeling of homemade, DIY aesthetic that seems like Fiffe did it all with colored pencils, and a refined, professional look. The presentation of the comic itself, such as the highly stylized cover and inside cover, the nice paper quality, the letter from the creator on the inside back cover, is extremely professional in the way that it's been produced. Fiffe has also created trailers for the first and second issue of the series that are very cool.

Of course, this is all icing on the cake of Fiffe's compelling, action packed story with weird and interesting characters, but it was a major selling point for me when I subscribed to the next 11 issues of this series. What I find so amazing about COPRA is that it's a comic completely written, illustrated, and produced by one person and there is a concrete goal of putting an issue of the series out once a month. That's an ambitious and difficult project for one person to manage, and I enjoyed the first issue so much that I'm on board to support it. You should be too...check out COPRA #1, and the second issue is out now.


Tuesday, November 13, 2012

Saint's Way: A Superhero Mystery Thriller

"Saint’s Way, a webcomic in the style of a graphic novel, is about family, superheroes, magic and SCIENCE! Set on an Earth not quite unlike our own save for a few special individuals, the adventure begins with the escape of Vivian, a very angry, very strong little girl who sets her sights on New York – a recently evacuated city due to the threat of alien invasion."
I don't remember exactly how I stumbled upon Yasmin Liang's webcomic Saint's Way, but I was hooked from the first few pages. Saint's Way is an engrossing superhero mystery thriller that involves the escape of a young superpowered girl named Vivian Saint from the Saint Organization, a military standoff between Earth and aliens, and the superheroes of United Heroes who react to this odd superhuman girl and the mystery of her parentage.

I read every page of the weekly webcomic, from April 2011 to July 2012, in one sitting, and it was fascinating to witness Liang's already great art evolve over the course of 55 pages and more than a year's time. You can really see her sequential storytelling skills building exponentially as she gets further into writing and illustrating Saint's Way. Her panel layouts become more experimental, playing with the shapes and arrangement of panels, and she uses interesting color and design choices to amplify the impact of the narrative. Her writing in Saint's Way is also very effective at ensnaring you into the mysteries of the story...Saint's Way is structured in a way that pulls you into a strange story puzzle of clandestine organizations and superheroes, it's a superhero mystery thriller that leaves you on the edge of your seat for the next week's page.


Saint's Way begins with the surprising image of Vivian Saint, a young superpowered girl, tearing a driver out of his truck. Vivian is in the middle of an empty desert with rising smoke on the horizon, suggesting some sort of violent escape, and the truck stops to help this apparently lost girl. Of course, not everything is as it seems on multiple levels, and Vivian just rips this guy out of the truck and drives off in the vehicle. Liang's full page illustration here conveys the violence and speed of this moment very well; the way that the driver's hat pops off, the crumpling of the metal car door, the look on the driver's face and the painful angle of his arm, and especially the subtle blurring of the door all suggest motion in such a convincing and dynamic way.  


The story then cuts from this scene to Solomon Wynn, a bounty hunter who is making himself a sandwich while watching a news broadcast that gives us some exposition on the alien invasion of New York City. Wynn's enjoyment of his sandwich is rudely interrupted by someone at his door, "Phyllis", a slightly purple skinned representative of the Saint Organization. Phyllis wants Wynn to find and retrieve Vivian, and we learn in this scene that Wynn is an empath capable of sensing other people's emotional states. Liang also develops the mystery the extra step necessary to reel you into the story even more...Phyllis went to Wynn because of his penchant for bringing back his targets alive "even when it doesn't matter", and this time, the implication seems to be that it definitely does matter.


Meanwhile, Vivian has made her way to the mostly evacuated New York City. Not much happens in the way of story in this page, but I felt compelled to say something about it for a few reasons.  The first panel is a beautiful establishing shot of NYC. Liang uses a fish eye lens effect here that warps and distorts the wide panel, and it really gives you a sense that you're on the street with Vivian. More than that, there's an amazing amount of detail in this panel. Beyond the first panel, Liang really lets the story breath here in the rest of the page. She conveys the feeling of an empty, evacuated NYC, and her use of negative space in the fourth panel and the close up on the pigeon feather in the fifth is just beautiful, simple sequential storytelling.  


Vivian is surprised by a superhero dramatically crashing into the pavement in front of her, and we meet Citizen III. One of the most stunning elements of Saint's Way is Liang's design sense. Citizen's III's superhero outfit is beautifully designed. It's simple and somewhat minimalist, and the incorporation of a golden Civic Crown gives the outfit a bit of an ancient and classical look. The three golden stripes also represent the "III" in Citizen III, and of course, her father Citizen I and brother Citizen II each have the corresponding amount of stripes on their respective costumes.

Besides just having a really cool look, Citizen III is a relatable character with an interesting back story. Her dad is Citizen I, and he comes across as an overbearing, helicopter parent superhero, and her brother is Citizen II who is the beloved, overachiever child. Citizen III is grounded by her father for impulsively attacking the alien invaders, who are seemingly just parked above NYC, and she's desperately trying to live up to the expectations of her superhero father. It's a family dynamic that resonates on an emotional level, and makes these characters interesting.    


The debut of Citizen III on that page marks the beginning of Liang's experimentation with panel shape and lay out. You can see in the above page that as the series progresses, Liang begins to arrange her panels in new and strange ways that play with the medium. 

I should mention here that Saint's Way is 55 pages long, and I think it would do a disservice to the comic to painstakingly detail the plot in this review. My plot summary can only dilute the mystery and intrigue of the story, so you should probably just read it yourself. Instead, I'm going to focus on a few key pages that illustrate the awesomeness of Saint's Way.


Here, we see Citizen III in action, and again, Liang uses a subtle blurring effect on her first to communicate a sense of motion. I really like this effect and the way that Liang uses it to emphasize the speed and force of the attack. It gives the image an almost animated look, as if this is a still image from a cartoon rather than a panel in a comic book.


This page is really striking. Liang transitions from Citizen III flying through the city to Vivian talking in an apartment in an amazing way, using negative space and color to bleed from one panel to the other. Again, Liang's design sense is what makes this page so good...the neon blue, negative space bridge and city horizon combined with the purple night sky, and the way that it seamlessly stretches into the below panel is a really cool experimentation with the medium of sequential storytelling.  


You can see here how Liang's design sense enhances the narrative in a really interesting way. Citizen III is shot in the back, and Liang illustrates this with variations in shape and color in a way that can only be achieved in comics. The red, lightning bolt of pain that illuminates Citizen III's back in normal colors, and the faded yellow and black outline of the rest of the image is a stellar use of color palette and shape to convey the shock of this moment.

The appeal of Saint's Way lies in Yasmin Liang's abilities, both as a writer and an artist, to draw you into the puzzle of the story. Her pacing over 55 pages manages to keep you interested in the unraveling of the mystery by slowly revealing answers that only create even more intriguing questions. Over the course of more than a year, you can watch as her experiments with panel lay outs, colors, shapes, and design evolve into something pretty remarkable. Saint's Way is a compelling superhero mystery thriller, and you should check it out.

Thursday, October 25, 2012

LP: A Sequential Single

F has it all . Fame, Fortune , Women, and enough chemicals to make his head spin, but when he picks up a strange record his life changes forever.
Pulled into a world of mysticism, shamanic electric guitar feedback and mega yakuza , F gets way more than he bargained for.
One record can change the world.
(Full disclosure: I'm currently collaborating with Ramon on a comic project.)

LP is a one shot comic written by Curt Pires and illustrated by Ramon Villalobos.  The plot involves a rock star who possesses an LP record with mystical properties, only to have it stolen by "mega yakuza" on one hand, and sought after by gangsters in bunny masks on the other.  However, that's not what the comic is about.  LP is about music. It's about that strange alchemical power that music has over ourselves and the world as a whole.  LP is an explosion of psychedelia, it's a weird, genre defying mixture of magic, gangsters, and rock music, and it will remind you that a record can possess your soul and change the world.


Pires begins LP in media res at the climactic point of carnage.  The reader knows from the captions that at some point, something we can assume is the titular LP was taken from the protagonist, and that, "There was only one way this was ever going to end".  This line can be read as a bit of metatextual commentary, given that the comic has begun with a snippet of the ending; there is literally only one way for this story to end because we are actually looking at that ending on the first page.  LP begins by dropping the reader into the middle of a massacre, and we are immediately hit with a shot of gory destruction and ultra-violence that leaves us wondering what exactly has happened here.  


The next page transitions from the previous scene of bloody havoc to a tight shot of the rock star protagonist "F" backstage before a show.  The first three wide panels of this page are wordless, and Pires lets the images breath a little after the dense first page of bloodshed.  They pull out slowly from F, and this gradual zoom out shows us his ennui and general numbness to his surroundings.  The transition from a red tinted vision of death to a very tight shot on F's green tinted mouth is jarring.  The juxtaposition would give the reader the sense that the preceding scene was a fantasy, if only the captions hadn't explicitly stated that it is in fact the end.  One of the major strength's of LP is Villalobos' coloring;  the neon glow of the colors is bold and distinctive, and more importantly, they serve to enhance the narrative flow of the comic.  


F is called to the stage, and the narrative momentum begins to build.  We learn from his internal monologue that F doesn't just look dissatisfied, he has begun to hate his fans and "The managers, the agents, the reporters. This entire generation of MTV fed future psychiatric patients".  F laments a generation of "self-described artists" only to realize that he is contributing to this culture and is just as culpable as anyone else.  Villalobos' last panel here depicts F on stage with his band in front of a crowd of adoring fans, and he uses a very interesting panel shape.  This hexagonal panel uses the negative space of the gutters to focus your eye from the crowded foreground to the stage where all the attention of the audience is concentrated.  It's like the shape of the panel is funneling your vision towards the stage, and you feel like you are actually in the audience.

I'm sure you've figured this out already based on the images you've seen, but I should mention that Villalobos is really good at drawing these crowd scenes.  The faces in the crowds are distinctive and not repetitive, the hair and clothing varies, and you get that appropriate feeling of density and chaos that a huge group of people provides.  While I'm sure they were a chore to draw, the crowds feel alive.  We learn here that F is a drug addict who is finding it hard to really enjoy "anything but his chemicals", and we see a little kid stealing a record out of a guitar case.  

Everything goes to hell from here.  


F stop by his local record store slash drug dealer to pick up a fix, and he's beat up by a gang of thugs because of his surmounting debt to them.  The mob wants his mystical record that may or may not be inhabited by an entity with Brian Wilson's face in return for his drug debts.  Of course, the LP was stolen by the mega yakuza, and F must get it back from them.  However, as I said earlier, the plot isn't important.  It's the execution of LP that makes it such an interesting and idiosyncratic comic.  

Pires peppers the narrative with lines from classic songs ("shiver and say the words of every lie you've ever heard") in a way that reflects on the themes and plot of the comic, sometimes in the gutters, and sometimes in the panels themselves as text floating outside of caption boxes.  It's like the playlist for the comic is enmeshed into and in between the panels.  It's a technique that accentuates the sequential current of the comic which Pires structures like a fast paced, rhythmic rock song that cruises along to a crashing crescendo of psychedelic insanity.


Villalobos' art in LP is, in a word, transcendent.  A cursory glance reveals a striking similarity to Quitely's work, which Villalobos admits to attempting to emulate, but there's something more there.  There's a frantic reality to his depictions of groups of people as if they are living, breathing creatures rather than pieces to move around on a page.  

The above page shows a scene in which F locates his stolen LP by meditating, and Villalobos' construction of the page is inspired.  The image of F's head divided, like an anatomy book cross section, revealing his brain and the skeletal structure of his hand is amazing.  The red balls of psychic energy orbiting his head and flowing through him, the apparition of the LP on his forehead like an opening third eye, the dotted line shooting from his mind and into the billowing panel below, it's all an extraordinary illustration and panel lay out.  There are several pages in LP that reach this level of awesomeness, and I could have spent a few more paragraphs dissecting them, but it would be better if you just read the comic yourself and I spare you a few hundred words of my pretension.

LP is a comic that, "grabs you and it doesn't let you go" in the way that a good song can.  It's about that odd alchemical energy of music.  The magic of the titular LP is a metaphor for the magic of music itself, and the way that it can "shake you to your core", possess you, and transform your consciousness.  It's a comic that is not easily categorized according to genres and expectations...it is aggressively its own thing, a sequential single release.  Pires and Villalobos have created a comic that is unique and interesting, and you should check it out.

Tuesday, October 9, 2012

Into the Neon Abyss: The Question #9

I started reading the second volume of Denny O'Neil and Denys Cowan's run on The Question recently.  The trade paperback is titled, "Poisoned Ground", and it collects issues 7 through 12.  I was two issues deep into the book, and although I was enjoying what I read so far, it was issue 9 that blew me away and completely sold me on the series.  


The cover of The Question #9 is dated October 1987, and it immediately drew me in with an image of The Question's mentor Dr. Aristotle Rodor strapped to a tree in a decidedly Christ-like way.  Why would Aristotle "Tot" Rodor be tortured in this way?  What could the scientist confidante of The Question do to deserve this, and is this cover metaphorical and not literal?  These were thoughts that came to me while absorbing this image of The Question, blank faced and giving no cues to the reader to indicate how he feels about this, as he looks up at his friend Rodor strapped to a looming, almost mystical tree.

The story opens on a tight shot of The Question wringing his hands while overlooking a drug deal from a rooftop.  The title is at the top of the page in stark yellow letters, "Watchers", and it brings Watchmen to mind, which features an obscure and forgotten character Rorschach who was inspired by The Question.

The narration in this opening page skirts the edge of metafiction.  O'Neil says, "It's as though he's looking at himself play a scene that's been in at least a dozen movies he's watched, including some good ones".  This narration draws attention to the idea that The Question in this series is the prototypical grim and gritty vigilante, but it bucks the cliché by having the narration admit to this.  The narration is reacting to this stereotypical scene of the hard edged hero in the crime ridden "Hub City" watching a coke deal go down, and by doing so it creates a feeling of deja vu ("The plot is thickening, maybe even congealing--") rather than a sense that we've seen this all too many times before.

Of course, the deal goes sour, and the (former) corrupt cop who appeared to be accepting "Twenty kay in unmarked bills and a kilo of blow" is in fact busting these dealers.  The two criminals stall the cop while their third unnoticed friend creeps up behind him with a pistol.  The Question steps in and takes care of business, as he is wont to do, and saves the cop.  The scene ends with a masterful moment of sequential storytelling as The Question watches Izzy O'Toole, the cop who came alone to this deal just in case he actually did want to take the bribe, drive off into the night with the handcuffed criminals.


No words, blank face, silent night, and empty streets as O'Toole drives away.  Then, we have one of Cowan's transformation sequences where The Question reverts to Vic Sage using Rodor's patented "binary gas" which conveniently changes the color of his hair and clothes.  He uses these transformation sequences throughout the series, and they are, in a word, awesome.  This is isn't even one of Cowan's more spectacular transformation sequences where the panel lay out will often be fractured into triangles, like the panel gutters are radiating outward from a single point on the page.  The sequence is punctuated with the narration, "There's a part of Vic Sage that feels this melodramatic ritual, this changing of identity, is silly--and another part that loves it", and you can't help but sense a bit of commentary from O'Neil about their frequently used device of transformation in clouds of binary gas.

Vic Sage returns to his home where Rodor is toiling away at his microscope.  They have a nice little conversation about philosophy and science that revolves around whether or not the microbes that Rodor is observing are affected by his observation like quantum particles (spoiler alert: they're definitely not).  This sort of tone of mysticism and science merged together is typical of what I've read so far of O'Neil and Cowan's run on the series.  There's also something interesting in the partnership of these two characters; Rodor the Scientist, and The Question the Zen Warrior, the method of science and the aim of religion.  It's a partnership that's reflective of the themes of the series as a whole.

I could probably write another huge essay about that idea after I finish reading this series, but this moment of light conversation is interrupted by canisters of knockout gas that crash through the windows.  Cowan illustrates a kinetic, fast paced fight scene as Vic Sage fights a gas masked intrude while holding his breath.  


O'Neil couples this fight sequence with interesting narration that reveals that Sage is holding his breath throughout the fight scene ("It isn't lack of oxygen that tightens the chest...It's the accumulation of carbon dioxide in the blood caused by physical exertion"), but ultimately, he can only fight without air for so long.  Sage passes out and progressively slides down the page, the panels decrease in thickness, and the colors fade into darkness until we have one final, wordless panel of black, and it all amounts to another amazing use of sequential storytelling by Cowan.  

Sage wakes up in his trashed home to find that he's been out for over three hours, Rodor has been kidnapped, and for some reason, he can't shake the overpowering smell of oranges, of all things.  Sage leverages his position as a television news anchor to run a story about Rodor, he follows up on a lead and hunts down information on Rodor's whereabouts, he even visits Izzy "I swear I'm not corrupt anymore" O'Toole to run the license plate of a suspicious van he spotted before the kidnapping, and it's all pretty much boiler plate investigation narrative...but throughout, Sage is haunted by the smell of oranges.  


Sage tracks the van and follows it to a compound on the outskirts of Hub City, and we are treated to another of Cowan's transformation sequences.  Again, these sequences are awesome, and they're like a refrain echoing throughout O'Neil and Cowan's run.


The Question breaks into the compound only to have the man who kidnapped Rodor attempt to run him down with the same van that he was tracking.  The huge smears of black ink express the violence and intensity of the scene like no words could.  They're like tire skids in the massive gutters of the page.  The arcing layout of the panels, almost like an arrow on the page, and the framing of each shot, particularly the extremely tight frame on The Question's legs barely evading the barreling van, is perfect.  O'Neil knows when to let the images breath, and he has just three panels of intensifying color, font size, and boldness, "Closer.  CLOSER.  CLOSER".  This page is stellar sequential storytelling.  

The fight begins to go badly for The Question, and suddenly and without explanation, the plot of the comic descends into complete incoherence.  His attacker disappears in a swirling haze of color, and The Question is confronted by the sight of Rodor strapped to a massive orange tree.  His scientist mentor asks him who he is, and The Question, for a moment, is vulnerable and human.  He says, "Who am I, Tot?  I mean, Who am I?  I'm not Vic Sage...that's a name I made up...and I'm not Charles Victor Szasz...that's a name they gave me at the orphanage."  The faceless facade of The Question has melted away, and we're left with just a man wracked with an identity crisis.

Finally, this nagging smell of oranges ("Must be a citrus grove nearby.  Smells like oranges") pays off.  


At this point, it's clear that The Question is experiencing a powerful hallucination, but it's unclear what has triggered it.  We learn in the next issue that the gas used during the kidnapping was an experimental drug that Rodor developed, and it has strong hallucinogenic properties.  The reader can easily assume that the gas was the source of the hallucination, but it's never explicitly stated in this issue.  This hallucinatory odyssey comes out of nowhere and without warning, shattering the linear narrative into a surreal dreamscape.  What seemed like your standard issue, grim and gritty investigation plot has metamorphosed into a psychedelic confrontation with the neon abyss.  Colorist Tatjana Wood's work adds a great deal to this issue, but it's her feverish, hot colors that make this particular sequence soar.

The Question attempts to traverse the neon abyss to save Rodor, but he slips into it.  He clings to a branch jutting out of the side of the cliff, and the narration flirts with the metafictional once again, "What we have here is a real cliffhanger--the damn movie motif again."  O'Neil references a famous zen parable here as The Question notices a single strawberry dangling from the branch.  


He plucks it, and the narration tells us, "Best strawberry he ever ate...tastes a little like an orange.." before he plummets into darkness.  We are left with an elongated black panel devoid of even a "The end..?" or "To be continued".  These five panels of The Question descending into the inky void conclude the issue.   As I said earlier, I read this issue in collected format, and I immediately read the next issue...but I imagine that if I had picked up this issue on the comic stands in 1987, this ending would have made my head explode with anticipation for the next month's installment.  It's both a masterful ending scripted by O'Neil, a cliffhanger that is actually a cliffhanger and explicitly references this trope, and a beautiful piece of sequential art from Cowan depicting the lost and helpless Question tumbling away, almost like he's weightlessly drifting off into outer space.

The Question #9 appears to be a run of the mill detective story for the first two thirds of the comic.  The narration addresses this directly in what would be a self-conscious way if the story didn't mutate into something else entirely in the climax.  O'Neil and Cowan lure the reader in and make them comfortable with investigation scenes that they've seen in, "at least a dozen movies... including some good ones".  Then, right when the reader thinks that they're going to get their resolution, O'Neil and Cowan turn everything upside down and let their narrative spiral into a gaping chasm of madness.  Their protagonist begins the story as a supremely confident and hard edged vigilante, and he devolves into a lost man consumed by existential questioning.  The Question #9 is an example of comic book storytelling at its best, and it's convinced me to read O'Neil and Cowan's run from start to finish.

Wednesday, October 3, 2012

Danger Club #4

Danger Club is one of my favorite superhero comics currently being published.  The high concept of the series is relatively simple: What if all of the adult superheroes died facing an insurmountable threat, and the teenage sidekicks were the only superheroes left?  Writer Landry Q. Walker, artist Eric Jones, and colorist Michael Drake answer this question with a mixture between Teen Titans, Lord of the Flies, and A Clockwork Orange.



It's a world gone to hell with no adult supervision to reign in the superhuman teenagers.  It's a world on the brink where super powered teenagers fight to the death for the amusement of Apollo until Kid Vengeance, an ersatz Robin with a plan, brutally takes down his former teammate and friend with what is essentially a pair of Kryptonite brass knuckles.  Despite Walker and Jones history of working together on kid friendly titles like Supergirl: Cosmic Adventures in the 8th Grade, Danger Club is a comic that makes with the ultraviolence.  This is a comic filled with savage superpowered brawls, yet it also has touching emotional moments that show teenagers struggling to grow up and take responsibility for a world that the adults are no longer around to protect.

Danger Club #4 begins the same way as every issue in the series so far...with one page of a comic done in a Silver Age style, as if it is an excerpt from a more innocent time in the Danger Club universe.  These pages serve a few purposes.  They create a stark contrast in both artistic style and tone between the earlier, primitive four color world of Danger Club, protected by caring adult superheroes, and the current, bordering on post-apocalyptic world of Danger Club rendered with sophisticated coloring techniques.         
                      

Jones and Drake really shine here in capturing the look of a Silver Age comic, with uncanny imitation of the coloring techniques of the time complete with colors overlapping into thought balloons and artificially aged paper, and Walker's copy ("Jealousy! Despair! Anguish!") only adds to the simulation.  Besides just highlighting the dark atmosphere of the following pages, this page also introduces key plot elements such as Wonder Wizard's daughter fostering jealousy of her sister's superpowers, and American Spirit's somewhat abusive relationship with his sidekick Jacky.  It's not just a throw away page; it's tight, concise storytelling that doesn't waste any space at all.
The story of the comic opens on The Magician standing on a dock and looking out at the horizon as he calls his mother and lets her know that he's going to be home late, and that he left a message.  This message (which he doesn't think she'll ever hear because she doesn't listen to her messages) is revealed to us through captions throughout this issue in a way that punctuates action oriented scenes that are mostly without words. The Magician admits to his mother that he is a superhero, and through these captions, we learn that his mother is the powerless daughter of Wonder Wizard from the introductory page.  


The Magician injects himself with an unknown chemical, possibly the compound that gives him his magic abilities, and he is dramatically transported to another psychedelic dimension where day-glo orange bubbles reveal moments of the past, the future, and the present, as if all time is simultaneous in this realm.  The art in these extradimensional sequences is just stunning.  Drake's colors here are just so good, and they do a great deal to sell the ethereal nature of this plane of existence.


The Magician's drug induced, magical odyssey through another dimension is intercut with scenes of Kid Vigilante, Jack Fearless, Yoshimi, and former teen supervillain Lady Bug preparing to attack the forces of American Spirit, the extremely old and sinister President of the United States.  Jack Fearless's betrayal of Kid Vigilante is telegraphed here with a conversation between the two of them in which he pretty blatantly questions his plan.  However, this betrayal was already revealed in flash forward in a previous issue, so this doesn't come across as obvious, predictable storytelling...rather, it heightens the anticipation for the confrontation that we know is inevitable.  There's also something to be said about the prescience of having American Spirit, who is basically an ersatz Captain America, as President of the United States, considering that Captain America is now the President in the Ultimate Universe in a recent storyline.

Of course, Jack Fearless does indeed betray Kid Vengeance, and we see that he has been in constant communication with his mentor American Spirit.  American Spirit instructs Jack Fearless via radio to "open fire" on his friend, and here, this is a less cartoonish and innocent portrayal of their relationship than in the introductory page.  On the intro page, a young American Spirit instructs Jacky (presumably an earlier incarnation of Jack Fearless) via radio to disarm a Nazi bomb, and this Jacky sweats bullets in a cartoony and silly fashion.  Here, American Spirit looks to be over 80 years old and he's hooked up to IVs and an oxygen tank as he radios this new iteration of Jack Fearless to stab Kid Vengeance in the back with sinister glee on his old, toothless face.  The juxtaposition of the Silver Age American Spirit and Jacky relationship with the modern American Spirit and Jack Fearless relationship highlights the bizarre and abusive relationship that the superhero has with his sidekicks.

Danger Club is a series that doesn't shy away from intense and ultraviolent action scenes.  Yet it's undeniable that there are moments of touching emotion that deal with betrayal, responsibility, and the progression from adolescence to adulthood.  Landry Q. Walker is writing a series that takes the idea of a teenage superhero team like the Teen Titans and he's superimposed it into a world on the brink of total collapse, a world where these young superhumans must grow up fast or risk the total disintegration of their society.  It's a must read if you like superhero comics, and I'm looking forward to seeing where the series goes.