Showing posts with label creative process. Show all posts
Showing posts with label creative process. Show all posts

Monday, December 24, 2012

Michel Fiffe Talks COPRA!




It seems like COPRA is heavily inspired by John Ostrander's classic run on Suicide Squad...do you feel like COPRA diverges from Suicide Squad in major ways, such as the way that it seems Man-Head and Marty are family men doing a job rather than imprisoned supervillains?

Sure, I'm only using the Ostrander set up and a starting point, as a way to go off in different directions within a solid framework.

Something I find highly interesting about COPRA is the way that you're writing, illustrating, and producing it, all yourself. How do you feel about being the singular creator of COPRA? 

I honestly don't know any other way to do it. Stuffing envelopes, that may be the one thing I may have to get help on.

What was the decision making process like for embarking on this ambitious project of singlehandedly producing a continuing, monthly series? 

It seemed like the next natural step, despite the intimidating nature of the schedule. Now that it's at the point of no return, I'm too busy to freak out.

Do you envision COPRA continuing beyond it's first year of 12 issues?

 Maybe, it really depends on how the first 12 are received.

Do you have any other projects in the works that you want to talk about? 

Zegas is my other comic series with a cast that's less hyperbolically brutal but still very close to my heart. I ultimately want to work on both comics back to back.

Wednesday, November 21, 2012

Yasmin Liang Talks About Her Web Comic Saint's Way

What was the inspiration for creating Saint's Way?

Saint’s Way went through a lot of transformation when I first started brainstorming. It was about video games at one point and based in the future – just a lot of different ideas I couldn’t seem to settle on. The majority of my inspiration comes from just reading comics. After that comes gaming, TV shows, movies, music … the list goes on. I devour most anything.

Eventually though, what seemed to come up over and over again was that I wanted to read and make comics that reflected the diversity of people in my own life. I couldn't seem to find enough of this in mainstream comics or in any of my other interests.

Oh, and superheroes! I really wanted to write about superheroes.

At 55 pages, Saint's Way has one major mystery (Vivian Saint, her mother, and her somewhat anonymous father) as well as a few other mysteries that have sprung up in the background.  Do you meticulously plot out Saint's Way, or do you write it more organically and let these various mystery threads unravel without a strict outline?

A little of column A and a little of column B.

Saint’s Way has been plotted out from beginning to end but the script doesn’t go from beginning to end just yet. That mystery and more will be solved eventually! I write a few pages ahead of myself drawing them (which means, I have months to rewrite if I want to).

I have gone so far as to draw out timelines of each character’s story on transparent paper, so I can lay them on top of each other and see where they intersect. It helped me figure out a lot of the story and things that didn’t work for whatever reason. Unfortunately, I didn’t think to take a picture of it and it got thrown away accidentally!

How long do you ultimately think Saint's Way will be?  Do you have a pretty good idea of what the endgame for the series will be?

I have resigned myself to the idea that I will be drawing Saint’s Way for years to come. If my track record of hiatuses and updates are any indication, anyway. There’s still so much story I want to tell and I refuse to rush it for the sake of getting through the story quicker and finishing it. I see the page count numbering in the hundreds eventually.

Do you conceive Saint's Way as one long form  graphic novel, published one page at a time, or do you think it could theoretically be published in single issues?

Originally, Saint’s Way was going to be published and printed to be sold at conventions or online but the more I thought about it, the less sense it made. It’s online, it’s free and people are reading it so why bother? This is essentially why there’s a part of the comic that ends a bit like a chapter – since that was going to be the first issue of the series. It’s not like a comic book series with characters tackling different storylines though every couple of months. There’s only one big storyline to follow here, so I suppose a graphic novel would be the best way to describe it.

Something that I particularly liked about Saint's Way was the designs of the characters, their clothes, and the backgrounds, such as the United Heroes headquarters which is this Olympus-like place.  How do you feel about design in relation to building the world of Saint's Way, and comics in general?

I won’t lie, I struggled with the United Heroes headquarters because I wanted to convey a certain atmosphere but also did had some pretty unfortunate time constraints at the time that didn’t let me draw everything I wanted. It’s pretty plain at the moment!

The most time I’ve spent on design has been with the characters themselves. Function and reasoning concerning costume design and appearance is extremely important to me. Vivian’s little hat and the Citizen III’s gold decorations have their own back-stories  A lot of my design choices probably aren't even that important or obvious to anyone else, but it helps me and reminds me what kind of person I’m writing. I think design is as important as anything else that goes into the production of a comic. If it doesn’t make sense to me, it won’t make sense to my readers.

Do you have any other projects you want to talk about?

It’s been a year of firsts concerning projects for me. I drew a short comic written by Joy Osmanski for Shattered: The Asian American Comics Anthology which you can buy online now. I’m pretty sure this is the first time I’ve ever been published in print. At the same time, I wrote and drew another short comic for Before, After and In Between, another anthology which just got fully funded and more on Kickstarter.

The one project I’m really excited to work on right now is Saint’s Way – I’ve been away from it for too long and have started work on it again. Hopefully, it’ll be back some time before the end of this year!

Monday, October 29, 2012

Matt Heistand of The ThreeOneFive Talks Deep Dive Daredevils

Recently, I had the opportunity to talk to Matt Heistand about his awesome web comic Deep Dive Daredevils, and the creative process of The ThreeOneFive, the three person writer's collective behind Deep Dive Daredevils and Baby Girl.  Check out my review of Deep Dive Daredevils to find out some of my thoughts on the comic.

How did you come up with the concept of Deep Dive Daredevils?

Well, we (The ThreeOneFive) were asked to pitch a story for an iPad anthology - something similar to the format of Marvel Comics Presents. The only instructions were that they wanted something akin to Heavy Metal, but appropriate for all-ages. So Evin, Dan and I percolated a while and we decided that we wanted to take a shot at combining a Star Trek-esque sci-fi story with some Goonies zaniness, and the germ of the Deep Dive Daredevils concept was born.

At the same time, we thought it would be interesting to utilize Golden Age/pulp stylings in a story that would be consumed digitally. Old school meets new. Eventually, we decided that the adventures would take place underwater, in a submarine, and once the idea of a Captain who was one with the boat was floated (heh) it all started to come together.

We pitched Deep Dive Daredevils to the anthology and it was accepted. Unfortunately, the anthology was scrapped altogether not too long after, but we were having so much fun working on the Daredevils that we decided to publish it online ourselves…and here we are!

How did you find Danilo Guida to illustrate the comic (beautifully, I might add)?

We got really, REALLY lucky.

We placed a want ad, looking for an artist, at Digital Webbing and all the other usual places and Danilo responded. We all really liked his previous samples and thought he would be a perfect fit for the book, so we offered him the job.

From the start Danilo was super-professional and enthusiastic about the project. And best of all, he just got it! Every character that you see in the book, Danilo nailed their design on the FIRST try. We never had to ask for changes - we were on the same page from the start - and in many instances he added elements that made the characters better. Danilo is the reason the Captain doesn’t have legs - he showed us his version of the Captain and we were floored!

Over the time we’ve been working on the Daredevils we’ve become friends, and it is unbelievably freeing to know that anything you write will be executed so skillfully and beautifully. He is a great illustrator and storyteller, and makes Deep Dive Daredevils better than the sum of its parts.

Do you think that Deep Dive Daredevils will ever be available as a print comic?

Absolutely. It's just a matter of the right time and the right format. As soon as Secret of the Beaufort Sea (the first story arc) is finished we'll begin seriously looking into options for a print edition. Whether we go through a traditional publisher or something like Kickstarter is all up in the air at the moment. Time will tell.

Was there any consideration of putting ads on Deep Dive Daredevils?

Yes, and eventually you will probably see some ads on the page. However, one of the things we are most proud of is that the site's design really serves and enhances the visual aesthetic of the comic. So, before we introduce advertising we'll probably have to do a re-design of the site, and figure out how to integrate the advertising without sacrificing the feeling that you are sitting at a musty, old desk reading a comic from the Golden Age/pulp era.

Something I find very interesting about Deep Dive Daredevils is that it's a comic that's written by three writers.  What is the ThreeOneFive's writing process like on Deep Dive Daredevils?

I imagine it’s a lot like a television show’s writer’s room. Either in person or through IM we spitball ideas, hammer out plots, and discuss themes until we’ve broken a story. After that, Evin will usually go off and write a bible/synopsis. Once he’s finished it will go through the grinder again, and then I will take it and script a first draft. From there, we have another revising session, usually over-seen by Dan, and then if we’re lucky we have a script ready for Danilo.

Sometimes it’s frustrating. Sometimes it’s maddening. But, when the script is finally finished it’s always better than what anyone of us could have produced on our own.

Deep Dive Daredevils has been running at an impressive rate of a page per week since April...how long do you plan on continuing this comic?  Do you have an endpoint in mind for the series, or is this something that could continue indefinitely?

We've kicked around some ideas for an ending to the adventures of the Custer and it's crew. However, before we ever get to that point we have A LOT of Deep Dive Daredevils stories to tell. At this point, we have a good three to four years worth of stories roughly plotted, with more ideas popping up all the time. Starting in 2013, we begin the slow build-up to an EPIC story that will rock the Daredevils to their core - especially the Captain and Doc!

So, all the Daredevilers out there can rest assured, there's a lot more of our signature nautical adventure coming their way.

Are there are other current or upcoming ThreeOneFive projects that you'd like to talk about?

At the moment, we are really concentrating on Deep Dive Daredevils, but we are always shepherding other ideas through various stages of development. So, stay tuned!

Also, our print debut, Baby Girl, just finished it’s run as a back up in Joe Keatinge’s Hell Yeah, issues 3-5. So, if you like naughty adventure (i.e. for mature readers), dig through the back issue bins and check it out!